Relics
Black BloodStarter RelicAt the end of combat, heal 12 HP.
Bound PhylacteryStarter Relic · The NecrobinderAt the start of your turn, Summon 1.
Burning BloodStarter Relic · The IroncladAt the end of combat, heal 6 HP.
Cracked CoreStarter Relic · The DefectAt the start of each combat, Channel 1 Lightning.
Divine DestinyStarter RelicAt the start of each combat, gain 




.
Divine RightStarter Relic · The RegentAt the start of each combat, gain 

.
Infused CoreStarter RelicAt the start of each combat, Channel 3 Lightning.
Phylactery UnboundStarter RelicAt the start of each combat, Summon 5. At the start of your turn, Summon 2.
Ring of the DrakeStarter RelicAt the start of your first 3 turns, draw 2 additional cards.
Ring of the SnakeStarter Relic · The SilentAt the start of each combat, draw 2 additional cards.
Amethyst AubergineCommon RelicEnemies drop 10 additional Gold.
AnchorCommon RelicStart each combat with 10 Block.
Bag of PreparationCommon RelicAt the start of each combat, draw 2 additional cards.
Blood VialCommon RelicAt the start of each combat, heal 2 HP.
Bone FluteCommon Relic · The NecrobinderWhenever Osty attacks, gain 2 Block.
Book of Five RingsCommon RelicEvery 5 cards you add to your Deck, heal 15 HP.
Bronze ScalesCommon RelicStart each combat with 3 Thorns.
Centennial PuzzleCommon RelicThe first time you lose HP each combat, draw 3 cards.
Data DiskCommon Relic · The DefectStart each combat with 1 Focus.
Fencing ManualCommon Relic · The RegentAt the start of each combat, Forge 10.
Festive PopperCommon RelicAt the start of each combat, deal 9 damage to ALL enemies.
GorgetCommon RelicAt the start of each combat, gain 4 Plating.
Happy FlowerCommon RelicEvery 3 turns, gain
.
Juzu BraceletCommon RelicRegular enemy combats are no longer encountered in ? rooms.
LanternCommon RelicStart each combat with an additional
.
Meal TicketCommon RelicWhenever you enter a shop room, heal 15 HP.
Oddly Smooth StoneCommon RelicStart each combat with 1 Dexterity.
PendulumCommon RelicWhenever you shuffle your Draw Pile, draw a card.
PermafrostCommon RelicThe first time you play a Power each combat, gain 6 Block.
Potion BeltCommon RelicUpon pickup, gain 2 potion slots.
Red SkullCommon Relic · The IroncladWhile your HP is at or below 50%, you have 3 additional Strength.
Regal PillowCommon RelicWhenever you Rest, heal an additional 15 HP.
Snecko SkullCommon Relic · The SilentWhenever you apply Poison, apply an additional 1 Poison.
StrawberryCommon RelicUpon pickup, raise your Max HP by 7.
Strike DummyCommon RelicCards containing “Strike” deal 3 additional damage.
Tiny MailboxCommon RelicWhenever you Rest, procure a random potion.
VajraCommon RelicStart each combat with 1 Strength.
Venerable Tea SetCommon RelicWhenever you enter a Rest Site, start the next combat with an additional 
.
War PaintCommon RelicUpon pickup, Upgrade 2 random Skills.
WhetstoneCommon RelicUpon pickup, Upgrade 2 random Attacks.
AkabekoUncommon RelicAt the start of each combat, gain 8 Vigor.
Bag of MarblesUncommon RelicAt the start of each combat, apply 1 Vulnerable to ALL enemies.
BellowsUncommon RelicThe first Hand you draw each combat is Upgraded.
Book Repair KnifeUncommon Relic · The NecrobinderWhenever a non-Minion enemy dies to Doom, heal 3 HP.
Bowler HatUncommon RelicGain 20% additional Gold.
CandelabraUncommon RelicAt the start of your 2nd turn, gain 
.
Eternal FeatherUncommon RelicFor every 5 cards in your Deck, heal 3 HP whenever you enter a Rest Site.
Funerary MaskUncommon Relic · The NecrobinderAt the start of each combat, add 3 Souls into your Draw Pile.
Galactic DustUncommon Relic · The RegentFor every 10
spent, gain 10 Block.
Gold-Plated CablesUncommon Relic · The DefectYour rightmost Orb triggers its passive an additional time.
Gremlin HornUncommon RelicWhenever an enemy dies, gain
and draw 1 card.
Horn CleatUncommon RelicAt the start of your 2nd turn, gain 14 Block.
Joss PaperUncommon RelicEvery 5 times you Exhaust a card, draw 1 card.
KusarigamaUncommon RelicEvery time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
Letter OpenerUncommon RelicEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Lucky FyshUncommon RelicWhenever you add a card to your Deck, gain 15 Gold.
Mercury HourglassUncommon RelicAt the start of your turn, deal 3 damage to ALL enemies.
Miniature CannonUncommon RelicUpgraded Attacks deal 3 additional damage.
NunchakuUncommon RelicEvery time you play 10 Attacks, gain
.
OrichalcumUncommon RelicIf you end your turn without Block, gain 6 Block.
Ornamental FanUncommon RelicEvery time you play 3 Attacks in a single turn, gain 4 Block.
PantographUncommon RelicAt the start of each Boss combat, heal 25 HP.
Paper PhrogUncommon Relic · The IroncladEnemies with Vulnerable take 75% more damage rather than 50%.
Parrying ShieldUncommon RelicIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
PearUncommon RelicUpon pickup, raise your Max HP by 10.
Pen NibUncommon RelicEvery 10th Attack you play deals double damage.
Petrified ToadUncommon RelicAt the start of each combat, procure a Potion-Shaped Rock.
PlanisphereUncommon RelicWhenever you enter a ? room, heal 4 HP.
Red MaskUncommon RelicAt the start of each combat, apply 1 Weak to ALL enemies.
RegaliteUncommon Relic · The RegentWhenever you create a Colorless card, gain 2 Block.
Reptile TrinketUncommon RelicWhenever you use a potion, gain 3 Strength this turn.
Ripple BasinUncommon RelicIf you did not play any Attacks during your turn, gain 4 Block.
Self-Forming ClayUncommon Relic · The IroncladWhenever you lose HP in combat, gain 3 Block next turn.
Sparkling RougeUncommon RelicAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Stone CrackerUncommon RelicAt the start of Boss combats, Upgrade 3 random cards in your Draw Pile for the rest of combat.
Symbiotic VirusUncommon Relic · The DefectAt the start of each combat, Channel 1 Dark.
TingshaUncommon Relic · The SilentWhenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
Tuning ForkUncommon RelicEvery time you play 10 Skills, gain 7 Block.
Twisted FunnelUncommon Relic · The SilentAt the start of each combat, apply 4 Poison to ALL enemies.
VambraceUncommon RelicThe first time you gain Block from a card each combat, double the amount gained.
Art of WarRare RelicIf you do not play any Attacks during your turn, gain an additional
next turn.
Beating RemnantRare RelicYou cannot lose more than 20 HP in a single turn.
Big HatRare Relic · The NecrobinderAt the start of each combat, add 2 random Ethereal cards into your Hand.
BookmarkRare Relic · The NecrobinderAt the end of each turn, lower the cost of a random Retained card by 1 until played.
Captain's WheelRare RelicAt the start of your 3rd turn, gain 18 Block.
ChandelierRare RelicAt the start of your 3rd turn, gain 

.
Charon's AshesRare Relic · The IroncladWhenever you Exhaust a card, deal 3 damage to ALL enemies.
Cloak ClaspRare RelicAt the end of your turn, gain 1 Block for each card in your Hand.
Demon TongueRare Relic · The IroncladThe first time you lose HP on your turn, heal HP equal to the amount lost.
Emotion ChipRare Relic · The DefectIf you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
Frozen EggRare RelicWhenever you add a Power into your Deck, Upgrade it.
Gambling ChipRare RelicAt the start of each combat, discard any number of cards then draw that many.
Game PieceRare RelicWhenever you play a Power, draw 1 card.
GiryaRare RelicYou can now gain Strength at Rest Sites. (3 times max)
Helical DartRare Relic · The SilentWhenever you play a Shiv, gain 1 Dexterity this turn.
Ice CreamRare RelicEnergy is now conserved between turns.
Intimidating HelmetRare RelicWhenever you play a card that costs 
or more, gain 4 Block.
Ivory TileRare Relic · The NecrobinderWhenever you play a card that costs 

or more, gain
.
KunaiRare RelicEvery time you play 3 Attacks in a single turn, gain 1 Dexterity.
Lasting CandyRare RelicEvery other combat, your card rewards gain an additional Power.
Lizard TailRare RelicWhen you would die, heal to 50% of your Max HP instead (works once).
Lunar PastryRare Relic · The RegentAt the end of your turn, gain
.
MangoRare RelicUpon pickup, raise your Max HP by 14.
Meat on the BoneRare RelicIf your HP is at or below 50% at the end of combat, heal 12 HP.
MetronomeRare Relic · The DefectThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Mini RegentRare Relic · The RegentThe first time you spend
each turn, gain 1 Strength.
Molten EggRare RelicWhenever you add an Attack card to your Deck, Upgrade it.
Mummified HandRare RelicWhenever you play a Power, a random card in your Hand is free to play that turn.
Old CoinRare RelicUpon pickup, gain 300 Gold.
Orange DoughRare Relic · The RegentAt the start of each combat, add 2 random Colorless cards into your Hand.
Paper KraneRare Relic · The SilentEnemies with Weak deal 40% less damage to you rather than 25%.
PocketwatchRare RelicWhenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn.
Power CellRare Relic · The DefectAt the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Prayer WheelRare RelicNormal enemies drop an additional card reward.
Rainbow RingRare RelicThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRare RelicEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Ruined HelmetRare Relic · The IroncladThe first time you gain Strength each combat, double the amount gained.
ShovelRare RelicYou can now dig at Rest Sites to obtain a random Relic.
ShurikenRare RelicEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Stone CalendarRare RelicAt the end of turn 7, deal 52 damage to ALL enemies.
Sturdy ClampRare RelicUp to 10 Block persists across turns.
The CourierRare RelicThe merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.
Tough BandagesRare Relic · The SilentWhenever you discard a card during your turn, gain 3 Block.
Toxic EggRare RelicWhenever you add a Skill into your Deck, Upgrade it.
Tungsten RodRare RelicWhenever you would lose HP, lose 1 less.
Unceasing TopRare RelicWhenever you have no cards in Hand during your turn, draw a card.
Unsettling LampRare RelicEach combat, the first time you play a card that Debuffs an enemy, double its effect.
Vexing PuzzleboxRare RelicAt the start of each combat, add a random card into your Hand. It costs 0
.
White Beast StatueRare RelicPotions always appear in combat rewards.
White StarRare RelicElites drop an additional Rare card reward.
Belt BuckleShop RelicWhile you have no potions, you have 2 additional Dexterity.
BreadShop RelicAt the start of your first turn, lose 
. At the start of all other turns, gain
.
BrimstoneShop Relic · The IroncladAt the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
Burning SticksShop RelicThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
CauldronShop RelicUpon pickup, brews 5 random potions.
Chemical XShop RelicThe effects of your cost X cards are increased by 2.
Dingy RugShop RelicCard rewards can now contain Colorless cards.
Dolly's MirrorShop RelicUpon pickup, obtain an additional copy of a card in your Deck.
Dragon FruitShop RelicWhenever you gain Gold, raise your Max HP by 1.
Ghost SeedShop RelicStrikes and Defends gain Ethereal.
Gnarled HammerShop RelicUpon pickup, Enchant up to 3 Attacks with Sharp 3.
KifudaShop RelicUpon pickup, Enchant up to 3 cards with Adroit.
Lava LampShop RelicAt the end of combat, Upgrade all card rewards if you took no damage.
Lee's WaffleShop RelicUpon pickup, raise your Max HP by 7 and heal all of your HP.
Membership CardShop Relic50% discount on all products!
Miniature TentShop RelicYou may choose any number of options at Rest Sites.
Mystic LighterShop RelicEnchanted Attacks deal 9 additional damage.
Ninja ScrollShop Relic · The SilentAt the start of each combat, add 3 Shivs into your Hand.
OrreryShop RelicUpon pickup, gain 5 card rewards.
Punch DaggerShop RelicUpon pickup, Enchant an Attack with Momentum 5.
Ringing TriangleShop RelicRetain your Hand on the first turn of combat.
Royal StampShop RelicUpon pickup, choose an Attack or Skill in your Deck to Enchant with Royally Approved.
Runic CapacitorShop Relic · The DefectStart each combat with 3 additional Orb Slots.
Screaming FlagonShop RelicIf you end your turn with no cards in your Hand, deal 20 damage to ALL enemies.
Sling of CourageShop RelicStart each Elite combat with 2 Strength.
The AbacusShop RelicWhenever you shuffle your Draw Pile, gain 6 Block.
ToolboxShop RelicAt the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your Hand.
Undying SigilShop Relic · The NecrobinderEnemies with at least as much Doom as HP deal 50% less damage.
Vitruvian MinionShop Relic · The RegentCards containing “Minion” deal double damage and gain double Block.
Wing CharmShop RelicA random card in each card reward is Enchanted with Swift 1.
Alchemical CofferAncient RelicUpon pickup, gain 4 potion slots filled with random potions.
Arcane ScrollAncient RelicUpon pickup, obtain a random Rare Card to add to your Deck.
Archaic ToothAncient RelicUpon pickup, Transform a starter card with an ancient version.
AstrolabeAncient RelicUpon pickup, Transform 3 cards, then Upgrade them.
Beautiful BraceletAncient RelicUpon pickup, choose 3 cards in your Deck. Enchant them with Swift 3.
Biiig HugAncient RelicUpon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile.
Black StarAncient RelicElites drop an additional Relic when defeated.
Blessed AntlerAncient RelicGain
at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.
Blood-Soaked RoseAncient RelicUpon pickup, add 1 Enthralled to your Deck. Gain
at the start of each turn.
Booming ConchAncient RelicAt the start of Elite combats, draw 2 additional cards.
Brilliant ScarfAncient RelicThe 5th card you play each turn is free.
Calling BellAncient RelicUpon pickup, obtain a unique Curse and 3 Relics.
Choices ParadoxAncient RelicAt the start of each combat, add 1 of 5 random cards into your Hand. Add Retain to the chosen card.
ClawsAncient RelicUpon pickup, Transform up to 6 cards into Maul.
CrossbowAncient RelicAt the start of your turn, add a random Attack into your Hand. It costs 0
this turn.
Cursed PearlAncient RelicUpon pickup, receive Greed. Gain 333 Gold.
Delicate FrondAncient RelicAt the start of each combat, fill all empty potion slots with random potions.
Diamond DiademAncient RelicWhenever you play 2 or fewer cards in a turn, take half damage from enemies.
Distinguished CapeAncient RelicUpon pickup, lose 9 Max HP. Add 3 Apparitions to your Deck.
DriftwoodAncient RelicYou may reroll each card reward once.
Dusty TomeAncient RelicUpon pickup, obtain an Ancient Card.
EctoplasmAncient RelicYou can no longer gain Gold. Gain
at the start of each turn.
Electric ShrympAncient RelicUpon pickup, Enchant a Skill with Imbued.
Empty CageAncient RelicUpon pickup, remove 2 cards from your Deck.
FiddleAncient RelicAt the start of each turn, draw 2 additional cards. You may not draw cards during your turn.
Fur CoatAncient RelicUpon pickup, mark 7 random combats. Enemies in those rooms have 1 HP.
Glass EyeAncient RelicUpon pickup, obtain 2 Common cards, 2 Uncommon cards, and 1 Rare card.
GlitterAncient RelicEnchant all card rewards with Glam.
Golden CompassAncient RelicUpon pickup, replace the Act 2 Map with a single special path.
Golden PearlAncient RelicUpon pickup, gain 150 Gold.
Iron ClubAncient RelicEvery 4 cards you play, draw 1 card.
Jeweled MaskAncient RelicAt the start of combat put a random Power from your Draw Pile into your Hand, it's free to play.
Jewelry BoxAncient RelicUpon pickup, add 1 Apotheosis to your Deck.
Large CapsuleAncient RelicUpon pickup, obtain 2 random Relics. Add an additional Strike and Defend to your Deck.
Lava RockAncient RelicThe Act 1 Boss drops 2 Relics.
Lead PaperweightAncient RelicUpon pickup, choose 1 of 2 Colorless cards to add to your Deck.
Leafy PoulticeAncient RelicUpon pickup, Transform 1 of your Strikes and 1 of your Defends and lose 10 Max HP.
Looming FruitAncient RelicUpon pickup, raise your Max HP by 31.
Lord's ParasolAncient RelicWhen you encounter the Merchant, immediately obtain EVERYTHING he sells.
Lost CofferAncient RelicUpon pickup, gain 1 card reward and procure 1 random potion.
Massive ScrollAncient RelicUpon pickup, choose 1 of 3 Multiplayer Colorless Cards to add to your Deck.
Meat CleaverAncient RelicYou may Cook at Rest Sites.
Music BoxAncient RelicCreate an Ethereal copy of the first Attack you play each turn.
Neow's TormentAncient RelicUpon pickup, add 1 Neow's Fury to your Deck.
New LeafAncient RelicUpon pickup, Transform 1 card.
Nutritious OysterAncient RelicUpon pickup, raise your Max HP by 11.
Nutritious SoupAncient RelicUpon pickup, Enchant all Strikes in your Deck with Tezcatara's Ember.
Pael's BloodAncient RelicAt the start of your turn, draw 1 additional card.
Pael's ClawAncient RelicUpon pickup, Enchant all Defends with Goopy.
Pael's EyeAncient RelicThe first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.
Pael's FleshAncient RelicGain an additional
at the start of your 3rd turn, and every turn after that.
Pael's GrowthAncient RelicUpon pickup, Enchant a card with Clone.
Pael's HornAncient RelicUpon pickup, add 2 Relax to your Deck.
Pael's LegionAncient RelicDoubles Block gained from a card, then goes to sleep for 2 turns.
Pael's TearsAncient RelicIf you end your turn with unspent
, gain an additional 
next turn.
Pael's ToothAncient RelicUpon pickup, remove 5 cards from your Deck. After each combat, randomly add 1 back Upgraded.
Pael's WingAncient RelicYou may sacrifice card rewards to Pael. Every 2 sacrifices, obtain a Relic.
Pandora's BoxAncient RelicTransform ALL Strikes and Defends.
Philosopher's StoneAncient RelicGain
at the start of each turn. ALL enemies start combat with 1 Strength.
PomanderAncient RelicUpon pickup, Upgrade a card.
Precarious ShearsAncient RelicUpon pickup, remove 2 cards from your Deck and take 13 damage.
Precise ScissorsAncient RelicUpon pickup, remove 1 card from your Deck.
Preserved FogAncient RelicUpon pickup, remove 5 cards from your Deck. Add Folly to your Deck.
Prismatic GemAncient RelicGain
at the start of each turn. Card rewards now contain cards from other colors.
Pumpkin CandleAncient RelicGain
at the start of each turn. Extinguishes at the start of Act 3.
Radiant PearlAncient RelicAt the start of each combat, add 1 Luminesce into your Hand.
Runic PyramidAncient RelicAt the end of your turn, you no longer discard your Hand.
SaiAncient RelicAt the start of your turn, gain 7 Block.
Sand CastleAncient RelicUpon pickup, Upgrade 6 random cards.
Scroll BoxesAncient RelicUpon pickup, lose all Gold and choose 1 of 2 packs of cards to add to your Deck.
Sea GlassAncient RelicSee 15 cards from another character. Choose any number of them to add to your Deck.
Seal of GoldAncient RelicAt the start of your turn, spend 5 Gold to gain
.
Sere TalonAncient RelicUpon pickup, add 2 random Curses and 3 Wishes to your Deck.
Signet RingAncient RelicUpon pickup, gain 999 Gold.
Silver CrucibleAncient RelicThe first 3 card rewards you see are Upgraded. The first Treasure Chest you open is empty.
Small CapsuleAncient RelicUpon pickup, obtain a random Relic.
Snecko EyeAncient RelicAt the start of your turn, draw 2 additional cards. Start each combat Confused.
SozuAncient RelicGain
at the start of each turn. You can no longer obtain potions.
Spiked GauntletsAncient RelicGain
at the start of each turn. Powers cost 1 more
.
Stone HumidifierAncient RelicWhenever you Rest at a Rest Site, raise your Max HP by 5.
StorybookAncient RelicUpon pickup, add 1 Brightest Flame to your Deck.
Tanx's WhistleAncient RelicUpon pickup, add 1 Whistle to your Deck.
Throwing AxeAncient RelicThe first card you play each combat is played an extra time.
Toasty MittensAncient RelicAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Touch of OrobasAncient RelicUpon pickup, replace your starter Relic with an Ancient version.
Toy BoxAncient RelicUpon pickup, obtain 4 Wax Relics. Every 3 combats, your left-most Wax Relic will melt away.
Tri-BoomerangAncient RelicChoose 3 Attacks in your Deck. Enchant them with Instinct.
Velvet ChokerAncient RelicGain
at the start of each turn. You cannot play more than 6 cards per turn.
Very Hot CocoaAncient RelicStart each combat with an additional 4
.
War HammerAncient RelicWhenever you kill an Elite, Upgrade 4 random cards.
Whispering EarringAncient RelicGain
at the start of each turn. Vakuu plays your first turn for you.
Yummy CookieAncient RelicUpon pickup, Upgrade 4 cards.
Anchor???Event RelicStart each combat with 4 Block.
Big MushroomEvent RelicUpon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.
Bing BongEvent RelicWhenever you add a card to your Deck, add one additional copy.
Blood Vial???Event RelicAt the start of each combat, heal 1 HP.
Bone TeaEvent RelicAt the start of the next combat, Upgrade your starting hand.
ByrdpipEvent RelicUpon pickup, gain the card Byrd Swoop. A Byrdpip will accompany you in battles.
Darkstone PeriaptEvent RelicWhenever you obtain a Curse, raise your Max HP by 6.
Daughter of the WindEvent RelicWhenever you play an Attack, gain 1 Block.
Dream CatcherEvent RelicWhenever you Rest, you may add a card to your Deck.
Ember TeaEvent RelicAt the start of the next 5 combats, gain 2 Strength.
Forgotten SoulEvent RelicWhenever you Exhaust a card, deal 1 damage to a random enemy.
Fragrant MushroomEvent RelicUpon pickup, lose 15 HP and Upgrade 3 random cards.
Fresnel LensEvent RelicWhenever you add a card that gains Block to your Deck, Enchant it with Nimble 2.
Hand DrillEvent RelicWhenever you break an enemy's Block, apply 2 Vulnerable.
Happy Flower???Event RelicEvery 5 turns, gain
.
History CourseEvent RelicAt the start of your turn, play a copy of your last played Attack or Skill.
Lee's Waffle???Event RelicUpon pickup, heal 10% of your HP.
Lost WispEvent RelicWhenever you play a Power, deal 8 damage to ALL enemies.
Mango???Event RelicUpon pickup, raise your Max HP by 3.
Maw BankEvent RelicWhenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.
Mr. StrugglesEvent RelicAt the start of your turn, deal damage equal to the turn number to ALL enemies.
Orichalcum???Event RelicIf you end your turn without Block, gain 3 Block.
Pollinous CoreEvent RelicEvery 4 turns, draw 2 additional cards.
Royal PoisonEvent RelicAt the start of each combat, lose 4 HP.
Snecko Eye???Event RelicStart each combat Confused.
Strike Dummy???Event RelicCards containing “Strike” deal 1 additional damage.
Sword of JadeEvent RelicStart each combat with 3 Strength.
Sword of StoneEvent RelicTransforms into a powerful Relic after defeating 5 Elites.
Tea of DiscourtesyEvent RelicAt the start of the next combat, shuffle 2 Dazed into your Draw Pile.
The BootEvent RelicWhenever you would deal 4 or less unblocked attack damage, increase it to 5.
The Chosen CheeseEvent RelicAt the end of combat, gain 1 Max HP.
The Merchant's Rug???Event RelicPoor imitation. Does nothing.
Venerable Tea Set???Event RelicWhenever you enter a Rest Site, start the next combat with an additional
.
Wongo Customer Appreciation BadgeEvent RelicDoes nothing.
Wongo's Mystery TicketEvent RelicReceive 3 random Relics after 5 combats.
CircletRelicIt's a circlet.