Powers
AccelerantBuffPoison is triggered an additional time.
AccuracyBuffShivs deal additional damage.
AdaptableBuffWhen this creature would be defeated, it instead revives even stronger.
AfterimageBuffWhenever you play a card, gain 1 Block.
AggressionBuffAt the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it for the rest of combat.
AnticipateBuffGain Dexterity until the end of this turn.
ArsenalBuffWhenever you play a Colorless card, gain 1 Strength.
ArtifactBuffNegates debuffs.
AsleepBuffTODO
AutomationBuffEvery 10 cards you draw, gain Energy.
Back AttackBuffDeals 50% more damage when it is attacking you from behind.
Back AttackBuffDeals 50% more damage when it is attacking you from behind.
BarricadeBuffBlock is not removed at the start of this creature's turn.
Beacon of HopeBuffWhenever you gain Block on your turn, other players gain half that much Block.
Black HoleBuffWhenever you spend or gain
, deal 3 damage to ALL enemies.
Blade of InkBuffWhenever you play an Attack this turn, gain 2 Strength this turn.
Block Next TurnBuffAt the start of your next turn, gain 4 Block.
BlurBuffBlock is not removed at the start of your next turn.
BufferBuffPrevent the next time you would lose HP.
BurrowedBuffBlock is not removed at the start of this creature's turn. Stunned if all Block is removed.
BurstBuffThis turn, your next Skill is played an extra time.
CalamityBuffWhenever you play an Attack, add a random Attack into your Hand.
CalcifyBuffOsty's attacks deal additional damage.
Call of the VoidBuffAt the start of your turn, add 1 random card into your Hand and apply Ethereal to it.
Child of the StarsBuffGain 1 Block for each
spent.
ClarityBuffAt the start of your next turn, draw 1 additional card.
ColossusBuffYou receive 50% less damage from Vulnerable enemies this turn.
Consuming ShadowBuffAt the end of your turn, Evoke your leftmost Orb.
CoolantBuffAt the start of your turn, gain 3 Block for each unique Orb you have.
CoordinateBuffGain Strength until the end of this turn.
Corrosive WaveBuffWhenever you draw a card this turn, apply 2 Poison to ALL enemies.
CorruptionBuffSkills cost 0.
Whenever you play a Skill, Exhaust it.
CountdownBuffAt the start of your turn, apply 6 Doom to a random enemy.
CoveredBuffAn ally is covering you. All attacks that would be directed to you are redirected to them instead.
Crab RageBuffWhen an ally dies, this creature gains 5 Strength and 99 Block.
Creative AIBuffAt the start of your turn, add a random Power into your Hand.
Crimson MantleBuffAt the start of your turn, lose HP and gain Block.
CrueltyBuffVulnerable enemies take additional damage.
CuriousBuffPowers cost 1
less.
Curl UpBuffWhen damaged, rolls up and gains block. (Once per combat)
Danse MacabreBuffWhenever you play a card that costs 2 Energy or more, gain 7 Block.
Dark EmbraceBuffWhenever a card is Exhausted, draw 1 card.
DemesneBuffAt the start of your turn, gain 1 Energy and draw 1 additional card.
Demon FormBuffAt the start of your turn, gain 2 Strength.
Devour LifeBuffWhenever you play a Soul, Summon 1.
DexterityBuffDexterity improves Block gained from cards.
Diamond DiademBuffEnemies deal 50% less damage this turn.
Die for YouBuffOsty absorbs all unblocked attack damage.- Door RevivalBuffInternal power for Door revival mechanics.
Double DamageBuffThis turn, Attacks deal double damage.
Draw Cards Next TurnBuffAt the start of your next turn, draw 1 additional card.
Drum of BattleBuffAt the start of your turn, Exhaust the top cards} of your Draw Pile.
DuplicationBuffYour next card is played an extra time.
Echo FormBuffThe first card you play each turn is played an extra time.
Energy Next TurnBuffGain additional Energy next turn.
EnrageBuffWhenever you play a Skill, gains 2 Strength.
EntropyBuffAt the start of your turn, Transform 1 card in your Hand.
EnvenomBuffWhenever you deal unblocked attack damage, apply 1 Poison.
Escape ArtistBuffExits the combat after 4 turns.
Fan of KnivesBuffShivs hit ALL enemies.
FastenBuffGain an additional 4 Block from Defend cards.
Feeding FrenzyBuffGain Strength until the end of this turn.
Feel No PainBuffWhenever a card is Exhausted, gain 3 Block.
FeralBuffThe first time you play a 0
Attack each turn, return it to your Hand.
Flame BarrierBuffWhenever you are attacked this turn, deal 4 damage back.
Flex PotionBuffGain Strength until the end of this turn.
FlutterBuffReceives 50% less damage from Attacks.
FocusBuffIncreases the effectiveness of Orbs.
Focused StrikeBuffGain Focus until the end of this turn.
Forbidden GrimoireBuffAt the end of combat, remove a card from your Deck.
Foregone ConclusionBuffNext turn, put 3 cards from your Draw Pile into your Hand.
Free AttackBuffYour next Attack costs 0
.
Free PowerBuffThe next Power you play costs 0
.
Free SkillBuffThe next Skill you play costs 0
.
FriendshipBuffGain 1 Energy at the start of each turn.
FurnaceBuffAt the start of your turn, Forge 5.
GalvanicBuffPowers are afflicted with Galvanized.
GenesisBuffAt the start of your turn, gain
.
GigantificationBuffThe next Attack you play deals triple damage.
GravityBuffWhenever you play a card this turn, deal 2 damage to ALL enemies.
GuardedBuffTake half damage from enemies.
HailstormBuffAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Hammer TimeBuffWhenever you Forge, all allies Forge as well.
Hard to KillBuffReduce all damage taken and HP lost by Exoskeleton to 9.
Hardened ShellBuffThis creature cannot lose more than 20 HP each turn.
HatchBuffHatches after X turns.
HauntBuffWhenever you play a Soul, a random enemy loses 3 HP.
HeistBuffWhen killed, returns all the stolen Gold.
Helical DartBuffGain Dexterity until the end of this turn.
Hello WorldBuffAt the start of your turn, add 1 random Common card into your Hand.
HellraiserBuffWhenever you draw a card containing "Strike", it is played against a random enemy.
High VoltageBuffAt the start of this creature's turn, it gains 2 Strength.
HotfixBuffGain Focus until the end of this turn.
IllusionBuffWhen this dies, it revives next turn at full HP.
ImprovementBuffAt the end of combat, Upgrade a random card.
InfernoBuffAt the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 4 damage to ALL enemies.
InfestedBuffUpon dying, summons... something.
Infinite BladesBuffAt the start of your turn, add a Shiv into your Hand.
IntangibleBuffReduce all damage taken and HP loss to 1 this turn.
InterceptBuffYou are covering another player. All attacks that would be directed towards them are redirected towards you.
IterationBuffThe first time you draw a Status card each turn, draw more cards.
JuggernautBuffWhenever you gain Block, deal 5 damage to a random enemy.
JugglingBuffAdd a copy of the third Attack you play each turn into your Hand.
LeadershipBuffAll other allies deal 1 additional damage.
LethalityBuffThe first Attack each turn deals 50% additional damage.
Lightning RodBuffAt the start of the next 2 turns, Channel 1 Lightning.
LoopBuffAt the start of your turn, trigger the passive ability of your next Orb.
Machine LearningBuffAt the start of your turn, draw 1 additional card.
Master PlannerBuffWhen you play a Skill, it gains Sly.
MayhemBuffAt the start of your turn, play the top card of your Draw Pile.
MinionBuffMinions abandon combat without their leader.
Monarch's GazeBuffWhenever you attack an enemy, it loses 1 Strength this turn.
MonologueBuffWhenever you play a card this turn, gain 1 Strength this turn.
Necro MasteryBuffWhenever Osty loses HP, ALL enemies lose that much HP as well.
NemesisBuffAt the end of every other turn, gains Intangible 1.
NightmareBuffAdd 3 of a chosen card into your Hand next turn.
NostalgiaBuffThe first Attack or Skill you play each turn is placed on top of your Draw Pile.
Noxious FumesBuffAt the start of your turn, apply 2 Poison to ALL enemies.
One-Two PunchBuffYour next Attack is played an extra time this turn.
OrbitBuffEvery 4 Energy you spend, gain an Energy.
OutbreakBuffEvery 10 times you apply Poison, deal damage to ALL enemies.
PagestormBuffWhenever you draw an Ethereal card, draw 1 card.
Painful StabsBuffShuffle 1 Wound into your Discard Pile each time you receive unblocked attack damage.
Pale Blue DotBuffIf you play enough cards in a turn, draw additional cards at the start of your next turn.
PanacheBuffIf you play 5 cards this turn, deal damage to ALL enemies.
Paper CutsBuffWhenever this creature deals unblocked attack damage to you, you lose 1 Max HP.
ParryBuffWhenever you play Sovereign Blade, gain 8 Block.
Personal HiveBuffWhenever this enemy is hit by an Attack, add Dazed into your Draw Pile.
Phantom BladesBuffShivs gain Retain.
The first Shiv you play each turn deals 9 additional damage.
Pillar of CreationBuffWhenever you create a card, gain 5 Block.
PlatingBuffAt the end of your turn, gain Block. Plating is reduced by 1 at the start of your turn.
Possess SpeedBuffWhen killed, return all stolen Dexterity to the player.
Possess StrengthBuffWhen killed, return all stolen Strength to the player.
Prep TimeBuffAt the start of your turn, gain 4 Vigor.
PyreBuffGain 1 Energy at the start of each turn.
RadianceBuffGain an additional Energy next turn.
RageBuffWhenever you play an Attack this turn, gain 3 Block.
RampartBuffAt the start of the player's turn, Turret Operator gains 25 Block.
RavenousBuffWhen an enemy dies, Corpse Slug immediately eats it, becoming Stunned and gaining 1 Strength.
Reaper FormBuffWhenever Attacks deal damage, they also apply that much Doom.
ReattachBuffIf other segments are still alive, revives in 2 turns with 25 HP.
ReboundBuffThe next card you play this turn is placed on the top of your Draw Pile.
ReflectBuffBlocked damage is reflected to your attacker.
RegenBuffRegen heals HP at the end of your turn. Each turn, Regen is reduced by 1.
Reptile TrinketBuffGain Strength until the end of this turn.
Retain HandBuffRetain your Hand for the next 2 turns.
RitualBuffGain Strength at the end of your turn.
Rolling BoulderBuffAt the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
RoyaltiesBuffAt the end of combat, gain 25 Gold.
RuptureBuffWhenever you lose HP on your turn, gain 1 Strength.
SandpitBuffA power used by The Insatiable.
Seeking EdgeBuffSovereign Blade now hits ALL enemies.
Self-Forming ClayBuffGain 3 Block next turn.
Sentry ModeBuffAt the start of your turn, add 1 Sweeping Gaze into your Hand.
Serpent FormBuffWhenever you play a card, deal 4 damage to a random enemy.
Setup StrikeBuffGain Strength until the end of this turn.
Shadow StepBuffNext turn, Attacks deal double damage.
ShadowmeldBuffDouble your Block gain this turn.
ShroudBuffWhenever you apply Doom, gain 3 Block.
Signal BoostBuffYour next Power is played an extra time.
SkittishBuffThe first time this creature is hit each turn, it gains 1 Block.
Sleight of FleshBuffWhenever you apply a debuff to an enemy, they take 13 damage.
SlipperyBuffThe next time this creature loses HP, it only loses 1 HP instead.
SlumberBuffAwakens upon taking turns or losing HP 3 times.
SmokestackBuffWhenever you create a Status, deal damage to ALL enemies.
SneakyBuffWhenever another player attacks an enemy, gain Block.
SoarBuffReceives 50% less attack damage until it lands.
Spectrum ShiftBuffAt the start of your turn, add 1 random Colorless card into your Hand.
Speed PotionBuffGain Dexterity until the end of this turn.
SpeedsterBuffWhenever you draw a card during your turn, deal 1 damage to ALL enemies.
SpinnerBuffAt the start of your turn, Channel 1 Glass.
Spirit of AshBuffWhenever you play an Ethereal card, gain 4 Block.
StampedeBuffAt the end of your turn, 1 random Attack in your Hand is played against a random enemy.
Star Next TurnBuffGain 1
next turn.
Steam EruptionBuffWhen killed, deals damage at the end of your next turn.
StockBuffWhen killed, a new Axebot is summoned in its place.
StormBuffWhenever you play a Power, Channel 1 Lightning.
StratagemBuffWhenever you shuffle your Draw Pile, choose 1 card from it to put into your Hand.
StrengthBuffStrength adds additional damage to Attacks.
SubroutineBuffWhenever you play a Power, gain 1
.
SuckBuffWhenever this creature deals unblocked attack damage, it gains 1 Strength.
Summon Next TurnBuffAt the start of your next turn, Summon 2.
SurpriseBuffSomething is off about this creature...
SwipeBuffUpon killing this enemy, the stolen card is returned.
Sword SageBuffIncrease the cost of Sovereign Blade by 1. Sovereign Blade now hits 1 additional time.
SynchronizeBuffGain Focus until the end of this turn.
TankBuffTake double damage from enemies. Allies take half damage from enemies.
TerritorialBuffAt the end of its turn, gains 1 Strength.
The BombBuffAt the end of 3 turns, deal 40 damage to ALL enemies.
The HuntBuffGain 1 additional card reward at the end of combat.
The Sealed ThroneBuffWhenever you play a card, gain
.
ThieveryBuffSteals Gold when Attacking.
ThornsBuffWhen hit by an attack, deal damage back.
ThunderBuffWhenever you Evoke Lightning, deal 8 damage to each enemy hit.
Time LimitBuffYou have 3 more turns to defeat the Battleworn Dummy.
Tools of the TradeBuffAt the start of your turn, draw 1 card and discard 1 card.
Toric ToughnessBuffGain 5 Block at the start of the next 2 turns.
TrackingBuffWeak enemies take 2 times more damage from Attacks.
Trash to TreasureBuffWhenever you create a Status, Channel 1 random Orb.
TyrannyBuffAt the start of your turn, draw a card and Exhaust a card from your Hand.
UnmovableBuffThe first time you gain Block from a card each turn, double the amount gained.
VeilpiercerBuffThe next Ethereal card you play costs 0.
ViciousBuffWhenever you apply Vulnerable, draw 1 card.
VigorBuffYour next Attack deals additional damage.
Vital SparkBuffThe first time this enemy takes Attack damage each turn, the attacker gains 1 Energy.
Void FormBuffThe first 2 cards you play each turn are free to play.
Well-Laid PlansBuffAt the end of your turn, Retain up to 1 card.
Biased CognitionDebuffAt the start of your turn, lose 1 Focus.
Chains of BindingDebuffThe first 3 cards drawn each turn are Afflicted with Bound.
ConfusedDebuffThe costs of your cards are randomized on draw, from 0 to 3.
ConquerorDebuffSovereign Blade deals double damage to the enemy this turn.
ConstrictDebuffWhile the Slithering Strangler is alive, at the end of your turn, take 1 damage.
Crush UnderDebuffLose Strength until the end of this turn.
DampenDebuffWhile Magi Knight is alive, ALL your cards are Downgraded.
Dark ShacklesDebuffLose Strength until the end of this turn.
DebilitateDebuffVulnerable and Weak are twice as effective for the next 2 turns.
DemiseDebuffAt the end of its turn, this creature X loses HP.
DisintegrationDebuffAt the end of your turn, take 5 damage.
DoomDebuffAt the end of the enemy turn, if it has at least as much Doom as HP, it dies.
Dying StarDebuffLose Strength until the end of this turn.
Enfeebling TouchDebuffLose Strength until the end of this turn.
FlankingDebuffOther allies deal 2x more damage to this enemy this turn.
FrailDebuffWhile Frail, gain 25% less Block from cards.
GrappleDebuffWhenever you gain Block this turn, deal 5 damage to the enemy.
HangDebuffAll Hangs deal 2 times more damage to this enemy.
HexDebuffWhile Spectral Knight is alive, ALL your cards are Ethereal.
ImbalancedDebuffIf this creature's attacks are fully blocked by any player, it becomes Stunned.
KnockdownDebuffThis creature takes times the damage from other players this turn.
Magic BombDebuffTake 20 damage at the end of your turn. Is cleared if the Magi Knight dies.
MangleDebuffLose Strength until the end of this turn.
Mind RotDebuffDraw 1 fewer card each turn.
Monarch's GazeDebuffLose Strength until the end of this turn.
NeurosurgeDebuffAt the start of your turn, apply 3 Doom to yourself.
No BlockDebuffYou cannot gain Block from cards.
No DrawDebuffYou may not draw any more cards this turn.
OblivionDebuffWhenever you play a card, this enemy gains 1 Doom.
Piercing WailDebuffLose Strength until the end of this turn.
PlowDebuffThe first time this creature's HP reaches 150 or below, it becomes Stunned.
PoisonDebuffPoisoned creatures lose HP at the start of their turn. Each turn, Poison is reduced by 1.
RingingDebuffYou can only play 1 card this turn.
Shackling PotionDebuffLose Strength until the end of this turn.
ShriekDebuffThe first time this creature's HP reaches 50% or below, it becomes Stunned.
ShrinkDebuffThis creature's Attacks deal 30% less damage for the next 3 turns.
Sic 'EmDebuffWhenever Osty hits this enemy this turn, Summon 3.
SlothDebuffYou cannot play more than 3 cards each turn.
SlowDebuffWhenever you play a card, this enemy receives 10% more damage from Attacks this turn.
SmoggyDebuffYou can only play 1 Skill per turn.
StrangleDebuffWhenever you play a card this turn, this enemy loses 2 HP.
SurroundedDebuffReceive 50% more damage if attacked from behind. Use targeting cards or potions to change your orientation.
Tag TeamDebuffThe next Attack another player plays on the enemy is played extra times}.
TangledDebuffAttacks cost 1 additional Energy this turn.
TenderDebuffWhenever you play a card, lose 1 Strength and 1 Dexterity this turn.
The GambitDebuffIf you take unblocked attack damage this combat, die.
VulnerableDebuffVulnerable creatures take 50% more damage from Attacks.
Waste AwayDebuffGain 1 less Energy per turn.
WeakDebuffWeakened creatures deal 25% less damage with Attacks.
Wraith FormDebuffAt the start of your turn, lose 1 Dexterity.